Levels and atmosphere is the main focus of this game, the scenarios tried to be as close as possible to the famous images of Backrooms (but the game has its own wiki, so some things may be different, even mixing different wikis), the levels present in "Alpha 1" are mentioned in the description of "Early Access", each experience and sensation will be very personal going in regards to the player's feelings when viewing certain types of locations.Noclip is a classic way to pass between areas in Backrooms, also the most popular way to enter Backrooms.Level variations are versions of the same Level, but with a different structure, you can access these variations by exiting and entering the Level or closing and opening the game (not all Levels have variations, but there will be an icon to indicate the Levels that have variations).Interactions with the scenario, such as: Opening doors, Interacting with buttons (switches, levers and other things), Picking up objects to inventory and inspect things.Story: the way in which the story of the game is told is not direct to the player, there are several secrets and clues that tell the story of the Backrooms and why this place exist, but most things will not be explicit to the player, so investigate, pay attention to the scenery and everything that involves the game. The community will always be updated (with images, videos, texts and conversations with the developer) about what is happening with the development of the game.”Ībout This Game Concept: This is a game based on Wikidot Backrooms, but the game has its own wiki and that has things that are not part of Wikidot, even so Paradise Nowhere tries to be as faithful as possible to the Backrooms concept, keeping the vibe of Liminal Space, only the isolated player in a completely new world. “Through the official Paradise Nowhere discord server and DCE Productions youtube channel. How are you planning on involving the Community in your development process? “The first version of the early access (Alpha 1) will be free, the other versions will not, the price of the game will increase as the content/versions are released, but the price will not be too high, there will not be much difference between the price of the versions of early access and the full version.” Will the game be priced differently during and after Early Access? This version of the game will also have objects, puzzles, a part of the story and some "dangers".” “Paradise Nowhere is in alpha version and will have the first 5 Levels:Īnd some sub- layers of Backrooms based on Wikidot, but the game will have its own wiki that will have small differences compared to Wikidot, this Wiki will be described within the game and on the Discord server. What is the current state of the Early Access version? I plan to fix as many unpolished things as possible for the final version of the game, I also plan to add about 50 levels to further expand the world of Backrooms within the final version, remember that many things can change during the development, so I need to work hard on it and it takes time.” “Paradise Nowhere is planned to have 4 versions: How is the full version planned to differ from the Early Access version? The game is in "Early Access" because the Features are still under development, some parts of the game may contain unpolished things, so Feedback and hard work is needed to improve these things, the story in the game is not finished yet.”Īpproximately how long will this game be in Early Access? “The goal of this project is to expand the world of Backrooms into the game, in order to maintain the Liminal Spaces.
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